![]() What if you're just starting out doing this and then there's a new release, or you want to help a friend out with something in EoD which assumes you'll have some of those masteries unlocked?īut more importantly - I've been doing challenges like this for years. They're fun for a while but not something I'd want to commit my whole account to permanently (or until I've unlocked everything again.) That would be impractical. Right now I have a perma-death character (I have to delete and restart if I die) who is also not allowed to use mounts or waypoints, one who is strictly following the story and tutorial achievements (although I need to re-do that) and a free account for trying out playing with those limitations. I've done several 'challenges' and themed runs over the years. That way you can create the challenge you want yourself and redo it as many times as you'd like. ![]() You could gradually add those abilities back in yourself as you completed whatever was necessary to achieve them in the first place. Take a new character through the HoT story and all the maps without using any mounts or any of your mastery abilities. The final reason I'd be against Anet developers working on this idea is that if you really want such a challenge, you can do it on your own. At this point, five years in, I have one main account and four alt accounts but the alt accounts are simply for doing dailies and mat farming, as well as collecting the daily log in rewards, then funneling all that back to my main account. It was more like a pointless grind that quickly had me wondering why I was doing it. YMMV of course but it turned out that wasn't fun for me. After playing GW2 for two or three years, I got an alt account because I thought it would be fun to take everything I learned about the game and start over from scratch. The second reason I would be against Anet putting resources into this idea is that I'm not sure it would be as much fun as you think it would be. If you were to do a poll of all the things that players want Anet to develop, I suspect that mastery resets would be at or near the bottom of the list. Other players I'm sure want new raids, new fractals, new strikes, as well as the next expansion. If you look at the WvW forum, a lot of angry players are demanding that Anet fix the broken defense participation system, not to mention finally bring out the Alliance system that's been talked about for years. All of that just on this one page on this one day. For example, right now as I type this, there are requests on the front page of this forum for Anet to give us mullets, add a new legendary ring, improve fishing, change the size of mechs, use AI to enhance GW2's graphics, add more world bosses, and do something to tone down all the bright, flashy effects in the game. The first reason is the pragmatic reality of a company with limited resources and all the requests from players for things that would use up those limited resources. Sadly, there are several reasons why I would have to disagree with you about Anet giving us the ability to reset mastery points. I'm sure this idea has come up before but it's something that really excited me so wanted to share. if you go through heart of thorns without mounts, that should provide more rewards since it will take longer and be more challenging! Or even currency to unlock existing rewards, like working towards a permanent wardrobe unlock, or remote bank access etc.Īdditionally, more rewards would be offered for giving up more masteries. Similarly to how 'prestige'-ing in Call of Duty allowed you to unlock new ranking symbols and callsigns, GW2 could provide additional titles and cosmetics. Why would someone do this? Bearing in mind this could potentially lead to people giving up their mounts and not realising how profoundly they relied on them: simple, you would also get compensated for this. I think that doing this would permanently reset your masteries. It would just feel like another endgame activity. This way you can get the authentic day1 experience of playing through an expansion, while keeping your character build and gameplay intact. What I would propose is a feature to "reset" your masteries for a particular expansion. Yes, I could make a new account, but that would mean leaving behind my characters, my account upgrades, and potentially having to replay the core story, season 1 and season 2, in order for it to feel "right" in my head. I already have all the masteries for Heart of Thorns, so I can easily explore and reach all the secrets, which trivialises it all, and means I don't have to grind the events to get to new places. ![]() It's one of the best gameplay experiences I've ever had.īut I can no longer experience that. The zones are so inspired, and so well executed as to capture the vision of the game at that time. ![]() I have recently been watching Preach Gaming play through Heart of Thorns for the first time and my oh my has it been entrancing.
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